Hi! I'm Pedro
I build video tools that AI agents can write, check and fix, from the render engine up.
I am a software engineer and researcher from Curitiba, Brazil, and the founder of Konecz, an AI-first software house. My research is on video as code: turning web pages into video on the GPU and on the CPU, and giving coding agents what they need to see and verify the videos they write. I measure everything I claim, report each number with its run count, and publish what did not work.
News
Endorsed for arXiv. Cleared to submit papers to arXiv.
Released Kodecz. An open-source video engine built for AI agents, under Apache-2.0.
Three preprints out. On video as code and GPU rendering, on Figshare.
Publications
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Kodecz: a video editor built for AI agents. How agents fail when they write video as code, and how to check it from inside the render
Pedro Henrique Lahr
Preprint, Figshare, 2026
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Kodecz: rendering web pages as video without screenshots, on the GPU and on the CPU, with a declared timeline and deterministic frames
Pedro Henrique Lahr
Preprint, Figshare, 2026
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Exporting Remotion videos on the GPU: a layered render, measured against Chrome
Pedro Henrique Lahr
Preprint, Figshare, 2026
About
Pedro Henrique Lahr, also known as Pedro Lahr or Pedro H. Lahr, is a Brazilian software engineer and researcher based in Curitiba and the founder of Konecz (2025). His research is on video as code and GPU and CPU video rendering for AI agents. He created Kodecz, an open-source video engine built for AI agents, Konectaz and remotion-gpu, and is the author of three preprints on Figshare. ORCID 0009-0001-2206-4852.
Em português: Pedro Henrique Lahr (Pedro Lahr) é engenheiro de software e pesquisador de Curitiba/PR e fundador da Konecz. Pesquisa vídeo como código e render de vídeo na GPU e na CPU para agentes de IA, criou o Kodecz, o Konectaz e o remotion-gpu e publicou três artigos no Figshare.